“With revenues topping $100 billion a year, the video game industry is poised to be this century’s dominant form of entertainment. As games become more addictive and expensive to play, how will they transform our social relationships as well as our leisure time?”
Thus begins a great series on the future of gaming by Quartz magazine. The topics are:
- The head of Minecraft on the role collaborative gaming will play in the future
- Video games can’t save the world—yet
- The era of white male games for white male gamers is ending
- Video games teach us systems literacy—the literacy of the future
Gaming is a key use case for Tender Economy due to its free use decentralised ledger technology.
* The beautiful artwork is provided by graphic artist Evgeniya Porechenskaya